Top 10k strings from Wizard's Warriors, The (1983)(Mastertronic)[a][re-release].z80
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [Z80] /
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8 LD HL,+23697 8 LD BC,+576 7 LD A,(IX+0) 7 CALL SETAT 6 RES 0,(HL) 6 LD A,(IX+1) 5 LD (-17962),A 5 CALL CLTOP 4 LD HL,+23695 4 LD B,(IX+8) 4 LD A,(IX+2) 4 LD A,(IX+10) 4 LD (IX+8),A 4 LD (IX+7),A 4 JR Z MVMO2 4 JR Z KEMDR 4 JR Z FNDDR 4 CALL GTKEY 3 LD HL,SCNOW+4 3 LD A,(MESS) 3 LD (5C8D),A 3 LD (+23606),HL 3 JR Z MVMOO 3 CALL PRNTAB 2 SET 0,(HL) 2 LD HL,SCNOW+3 2 LD HL,SCNOW 2 LD HL,MESTB+9 2 LD HL,CLRTB 2 LD DE,LNTAB 2 LD DE,FFFF 2 LD DE,0101 2 LD C,(IX+7) 2 LD BC,1B00 2 LD BC,0033 2 LD A,(NEWST) 2 LD A,(MANX) 2 LD (WHICH),A 2 LD (HL)," " 2 LD (CFLAG),A 2 LD (+23658),A 2 JR Z MVMOD 2 JR NZ MVMO2 2 JR NZ MOVMS 2 JR C ENDMS 2 JP Z MVMO2 2 CALL PRNCH 2 CALL POINT 2 8C 8C 8C 8D 8A 2 8C 8C 8C 8C 88 2 85 8E 8C 8C 8C 8C 2 85 8B 83 83 83 83 2 85 8A FD 10 7 " 2 84 8C 8C 8C 8C 8C 2 83 83 83 87 8A 2 83 83 83 83 82 2 81 83 83 83 83 83 2 "FROM " 0D 0D 1 pk:da<<2da# 1 pk:da<<2da 1 p$p,p,p4p4p<p<pDpDpLp 1 c:ta=(=2ta: 1 ZENDR DEC BC 1 YOUR WARRIOR DO YOU WISH TO USE 1 YENDR LD A,0 1 YDIIDI`4!9 1 XENDR LD BC,0 1 WIZARD'S WARRIORS 1 WHICH=6171 1 WHICH METHOD OF CONTROL OF 1 TO MOVE UP USE KEYS FROM 1 TO MOVE RIGHT USE X OR C 1 TO MOVE LEFT USE EITHER THE 1 TO MOVE DOWN USE KEYS FROM 1 TO FIRE THE GUN USE KEYS FROM 1 TITLE=6F14 1 THIS CRYPT DOUBLE SCORE 1 TEMP1 DEC BC 1 TEMP LD BC,0 1 STICK=6181 1 SETIT CALL SET5 1 SETAT LD HL,+22528 1 SETA1 LD (HL),E 1 SET5 PUSH HL 1 SET4 PUSH HL 1 SET2S=6B72 1 SET2 PUSH HL 1 SET1S=6B60 1 SET1 PUSH HL 1 SCTB1 16 0 0 10 5 1 SCTAB 16 12 0 10 5 1 SCORF LD A,(HL) 1 SCORE PUSH HL 1 SCORD LD A,16 1 SCORC SUB +10 1 SCORB LD A,(HL) 1 SCORA LD A,(NWDSR) 1 SCOR4 LD E,2 1 SCOR3 CP 4 1 SCOR2 CP 3 1 SCOR1 CP 2 1 SCNOW=618A 1 SCHI= 6191 1 SBOXS CALL SET1 1 ROUND=6173 1 REDMS 16 9 7 1 RAD2 LD A,(CFLAG) 1 QUEST "DO YOU WANT INSTRUCTION" 1 QRWXWXFijWXde 1 QENDR LD E,5 1 PRT6 RST 10 1 PRT5 CALL SET5 1 PRT4 LD A,(HL) 1 PRT3 POP BC 1 PRT2 LD A,(HL) 1 PRT1 ADD HL,DE 1 PRNCH=705A 1 PRMES PUSH HL 1 PRESS ANY KEY TO PLAY AGAIN 1 PREPARE FOR BATTLE> 1 PLTMS LD C,(IX+7) 1 OVEMS 16 5 0A 1 OPUVUVEghUVbc 1 OPSHT=6188 1 ODSCR=6185 1 NWDSR=6186 1 MY= 6163 1 MX= 6164 1 MVMOZ LD A,(MANY) 1 MVMOL LD IX,BSTDR 1 MVMOD LD A,1 1 MVMOC LD A,(MANY) 1 MVMOB LD L,(IX+7) 1 MVMOA LD A,(IX+8) 1 MVMO4 LD A,(IX+5) 1 MVMO3 PUSH BC 1 MVMO2 ADD IX,DE 1 MVMO1 LD A,R 1 MV5 LD C,(IX+7) 1 MV3 CP 3 1 MV2 CP 2 1 MV1 CP 1 1 MOVMS=690F 1 MOVMS LD A,(IX+5) 1 MNSTSTDMfST`a 1 MESTB " CRYPT 1 " 1 MESS= 6184 1 MENLF=6174 1 MASTERTRONIC 1 MANY= 6166 1 MANX= 6165 1 MANML LD IX,MANX 1 LD(+23606),HL 1 LD IX,BSTDR 1 LD HL,SCTB1 1 LD HL,SCTAB 1 LD HL,SCHI 1 LD HL,QUEST 1 LD HL,OVEMS 1 LD HL,MESTB+6 1 LD HL,MESTB 1 LD HL,KYTB2 1 LD HL,KEYTB 1 LD HL,JOYTB 1 LD HL,DBSMS 1 LD HL,CRTMS 1 LD HL,BONMS 1 LD HL,-9472 1 LD HL,-15791 1 LD HL,-14255 1 LD HL,-13487 1 LD HL,+15360 1 LD DE,SCNOW 1 LD C,(IX+8) 1 LD BC,FEFE 1 LD BC,7FFE 1 LD BC,-4098 1 LD BC,-2050 1 LD A,(NWDSR) 1 LD A,(IX+9) 1 LD A,(IX+7) 1 LD A,(IX+6) 1 LD A,(IX+5) 1 LD A,(IX+11) 1 LD A,(DELFG) 1 LD A,(CURSD) 1 LD A,(-17962) 1 LD A,(+23728) 1 LD (STICK),A 1 LD (OPSHT),A 1 LD (ODSCR),A 1 LD (NWDSR),A 1 LD (NEWST),A 1 LD (IY+68),0 1 LD (IY+67),+102 1 LD (IX+9),0 1 LD (IX+6),A 1 LD (IX+5),1 1 LD (IX+5),0 1 LD (HL),+48 1 LD (HL),"1" 1 LD (DELFG),A 1 LD (DEDFG),A 1 LD (CHR),A 1 LD (BSLFT),A 1 KYTB2 " PRESS ANY KEY TO " 1 KEYTB "TO MOVE LEFT USE EITHER" 1 KEYS LD HL,NEWDR 1 KEMPS CP 1 1 KEMDR LD (NEWDR),A 1 KEGUN LD (FIRE),A 1 JR Z SCORB 1 JR Z PLTMS 1 JR Z MVMOC 1 JR Z MVMOA 1 JR Z MVMO3 1 JR Z JOYS5 1 JR Z JOYS2 1 JR Z INST4 1 JR Z GENNW 1 JR Z ENDRY 1 JR Z ENDRW 1 JR Z DISL8 1 JR Z DISL2 1 JR NZ ZENDR 1 JR NZ YENDR 1 JR NZ XENDR 1 JR NZ TEMP1 1 JR NZ SETA1 1 JR NZ SCORB 1 JR NZ SCOR4 1 JR NZ SCOR3 1 JR NZ SCOR2 1 JR NZ SCOR1 1 JR NZ PRT3 1 JR NZ PRT2 1 JR NZ MVMOZ 1 JR NZ MVMOO 1 JR NZ MVMOB 1 JR NZ MVMO3 1 JR NZ KEYS 1 JR NZ KEYDR 1 JR NZ KEMPS 1 JR NZ KEGUN 1 JR NZ JOYS7 1 JR NZ JOYS6 1 JR NZ INST2 1 JR NZ GTKEY 1 JR NZ GENDN 1 JR NZ GEN3 1 JR NZ GEN2 1 JR NZ GEN1 1 JR NZ GAMEB 1 JR NZ GAMEA 1 JR NZ GAME4 1 JR NZ ENDRS 1 JR NZ ENDRQ 1 JR NZ ENDRI 1 JR NZ ENDRB 1 JR NZ ENDRA 1 JR NZ ENDR3 1 JR NZ ENDR1 1 JR NZ ENDMS 1 JR NZ DISL9 1 JR NZ CLTO1 1 JR NC SCORC 1 JR NC JOYS2 1 JR NC GTKEY 1 JR NC ENDMS 1 JR C JOYS2 1 JR C GAME3 1 JR C DISLC 1 JP NZ MVMO4 1 JP NZ MVMO2 1 JP NZ ENDMS 1 JOYTB "WHICH METHOD OF CONTROL" 1 JOYST LD A,6 1 JOYS7 LD HL,KYTB2 1 JOYS6 DJNZ JOYS6 1 JOYS5 LD BC,8 1 JOYS4 LD A,(HL) 1 JOYS2 CALL GTKEY 1 JOYS1 LD A,(HL) 1 INSTA LD A,(HL) 1 INST4 POP HL 1 INST3 LD A,(HL) 1 INST2 RST 10 1 INST1 LD A,(HL) 1 INST LD A,5 1 INM1 PUSH BC 1 INC (IX+8) 1 INC (IX+7) 1 H TO ENTER 1 GUN LD (FIRE),A 1 GTKEY CALL 028E 1 GETDR LD A,(STICK) 1 GENNW LD A,1 1 GENDN LD A,(IX+2) 1 GEN3 CP 3 1 GEN2 CP 2 1 GEN1 CP 1 1 GAMER LD A,(HL) 1 GAMEB DEC BC 1 GAMEA LD BC,0 1 GAME9 LD A,"0" 1 GAME5 LD A,(DE) 1 GAME4 POP HL 1 GAME3 POP HL 1 GAME2 LD A,(DE) 1 GAME1 LD A,(HL) 1 GAME LD E,5 1 GAME LD E,0 1 FNDDR LD (NEWDR),A 1 FKLQRWX]^ de 1 ENDRZ LD A,(HL) 1 ENDRY LD A,(ROUND) 1 ENDRX LD A,(HL) 1 ENDRW LD HL,MENLF 1 ENDRS LD HL,REDMS 1 ENDRQ DEC BC 1 ENDRP LD A,(HL) 1 ENDRK LD A,(HL) 1 ENDRI LD BC,0 1 ENDRD LD A,(ODSCR) 1 ENDRB DEC BC 1 ENDRA LD BC,0 1 ENDR3 INC A 1 ENDR2 LD A,(HL) 1 ENDR1 LD (HL),A 1 ENDMS LD (IX+9),1 1 EIJOPUV\9 bc 1 DO YOU WANT INSTRUCTIONS (Y/N)?> 1 DJNZ SCORF 1 DJNZ INSTA 1 DJNZ GAMER 1 DJNZ GAME9 1 DJNZ GAME5 1 DJNZ GAME2 1 DJNZ GAME1 1 DJNZ ENDRZ 1 DJNZ ENDRX 1 DJNZ ENDRP 1 DJNZ ENDRK 1 DJNZ DISL4 1 DJNZ DISL1 1 DISLF LD A,(MENLF) 1 DISLC LD E,A 1 DISLA RST 10 1 DISL9 LD A," " 1 DISL4 PUSH BC 1 DISL3 INC D 1 DISL2 CP 6 1 DISL1 CALL SET1S 1 DGHMNSTZ[_`a 1 DEDFG=6176 1 DEC (IX+8) 1 DEC (IX+7) 1 DBSMS 16 4 4 1 CRTMS 16 1 0 10 6 1 CRGHT CALL SET5 1 CLTOP LD A,16 1 CLTO1 LD A," " 1 CLRTB 16 12 0B 1 CLEAN=63E4 1 CFLAG=6172 1 CAPS SHIFT OR Z KEY 1 CALL TITLE 1 CALL SETIT 1 CALL SET2S 1 CALL MOVMS 1 BSTDR=6198 1 BONUS PLAYER AWARDED 1 BONMS 16 0F 6 1 B TO SPACE 1 AAA~AA~AAA~>A@@@@A>|BAAAAB| 1 AAAIII*6A" 1 AAA>BDHpHDBA 1 AA>>A@~AAA> 1 A>~AAA~@@@>AAAIEC>~AAA~DBA>@@> 1 @@~@@@@>A@@GAA>AAA 1 >AA>AAA>>AAA> 1 = Your only weapon besides your wits and agility is your laser rifle. 1 9 You will enter his realm at thefirst level. The crypts in the first level have plenty of 1 8A 16 15 15 1 8A 16 15 0 1 4 Points available are 1 2ya:xa<2xa 1 2ua:wa=2wa( 1 2ua2na2va2xa2 1 2 GOOD LUCK! 1 16 12 15 10 2 1 16 0 15 10 2 1 10 5 FC 85 1 10 2 FC 85 1 , There are three types of 1 , 100 points Blue Warrior 1 #"a\"c\"e\ 1 "YOUR WARRIOR DO YOU " 1 "Y TO P" 0D 0D 0D 1 "WIZARD'S WARRIORS " 7F 1 "WISH TO USE" 0D 0D 0D 0D 1 "TO MOVE UP USE KEYS " 1 "TO MOVE RIGHT USE X OR " 1 "TO MOVE DOWN USE KEYS " 1 "TO FIRE THE GUN USE KEY" 1 "THIS CRYPT DOUBLE SCORE" 1 "S FROM" 0D 0D 1 "S (Y/N)?" 1 "PRESS ANY KEY TO PLAY" 1 "PREPARE FOR BATTLE" 1 "H TO ENTER" 0D 0D 1 "GAME OVER" 1 "DOUBLE SCORE" 1 "CONTINUE" FF 1 "CAPS SHIFT OR Z KEY" 0D 1 "BONUS PLAYER AWARDED" 1 "B TO SPACE" 0D 0D 1 "ABERSOFT " FD "1983" 1 " THE" 0D 0D 1 " THE WIZARD " 1 " THE EAGLE " 1 " THE ABYSS " 1 " PRESS A B OR C" FF 1 " C THE KEYBOARD" 1 " B KEMPSTON JOYSTICK" 1 " A AGF JOYSTICK" 0D 0D 1 " ESCAPED " 1 " COLISEUM " 1 ! Your mission is to invade the domain of the wicked Wizard of Cinslair and do battle with his minions. 1 ! The enemies are always visible on the radar at the bottom of the screen. After you have 1 ! The crypts also get harder in the following manner. 1 ! Accuracy with the rifle is 1 teleporting frantically round the Crypt hurling Magic Bolts atyou. 1 needed at all times. Shooting a warriors rifle or backpack maynot kill him. 1 hiding places, but if you manageto survive these early crypts in later stages bigger and more tricky areas await, namely the Coliseum and the Abyss!!! 1 dispatched the warriors, the magic Eagle appears. If you can kill him there are double pointsin the next crypt. Sometimes after the Eagle has been killed the Wizard himself appears 1 [ [ \\] ] ^^ `^] ^a [] b\ [\c^^\\][][! 1 Warrior in the Crypts. The blue type that is always visible, and the yellow and white types that are mostly immaterial. 1 PRESS A B OR C 1 In the first crypt only one each of the immaterial warriors appears, but by the sixth crypt there are six of each. No more than six at a time thankfully. 1 Dump from addr 1 CRYPT 1 THE EAGLE THE WIZARD THE ABYSS COLISEUM DOUBLE SCORE ESCAPED 1 C THE KEYBOARD 1 B KEMPSTON JOYSTICK 1 A AGF JOYSTICK 1 500 points White Warrior 1 2000 points The Wizard 1 200 points Yellow Warrior 1 1000 points Magic Eagle 1 PRESS ANY KEY TO CONTINUE